Can VR Properly Train Gen Z Workers?

VR is not only a tool for learning but also a means for assessing skills more directly. Through VR simulations, managers can gauge attributes like curiosity and collaboration, providing valuable evidence beyond what a resume can offer.

08.15.23
Can VR Properly Train Gen Z Workers? (Getty Images)

California; HaywardUtilizing immersive virtual reality (VR) technology is revolutionizing the way certain skills are learned, bridging the gap between traditional education and real-world experience. Both educational institutions and businesses are recognizing the potential of VR to enhance learning and training. 

Firms like Cappfinity, a talent research company, have established divisions dedicated to professional VR applications. By immersing students in VR environments, they can gain firsthand experiences of office scenarios, such as client meetings or marketing tasks. This exposure empowers them to better understand their future roles before even entering the job market, according to CNBC.

VR is not only a tool for learning but also a means for assessing skills more directly. Through VR simulations, managers can gauge attributes like curiosity and collaboration, providing valuable evidence beyond what a resume can offer.

The University College Dublin (UCD) has embraced VR technology in an accredited course called "Virtual Reality for Future Skills." Within this program, students navigate simulated workplace scenarios, making decisions as HR employees or COOs of fictional companies. The subsequent in-person discussions enable students to share and learn from their experiences.

The VR learning environment offers a safe space for students to make professional errors without real-life repercussions. As remote learning during the COVID-19 pandemic posed distractions, VR provides a focused and immersive setting devoid of typical diversions like Netflix.

While VR has gained popularity, cost remains a barrier to mainstream adoption. Nevertheless, headset prices have reduced significantly over the years, making VR more affordable for educational institutions and businesses alike. Standardized VR "rooms'' developed by companies like Cappfinity further contribute to cost-effectiveness.

While VR technology has garnered investments from major tech players, its widespread adoption faces challenges. Some remain skeptical about the metaverse's potential, and concerns persist about consumer demand for VR products.

Cappfinity acknowledges that not all employees may embrace the VR workplace experience, but they prioritize working with clients who recognize its value. Convincing skeptics might prove challenging, but those familiar with VR often seek to optimize its benefits for their professional growth.

VR technology has demonstrated its potential in revolutionizing education and training by immersing students in realistic scenarios and assessing their skills effectively. The adoption of VR in classrooms and workplaces may continue to grow as the technology becomes more affordable and as more people recognize its unique benefits.

Noumaan Faiz, (he/him) is a journalist and entertainer from Hayward, CA who covers culture and entertainment.

Edited by Nykeya Woods

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